Georgia Tech Students Play Key Role in IndieCade’s Global Covid-19 ‘Game Jam’

Posted September 22, 2020

Video games are not just fun. They also can help give insight into experiences that charts or news stories cannot provide. That makes them a great tool to help teach people about ways to slow the spread of Covid-19.

Students working in the Digital Integrative Liberal Arts Center (DILAC) in the Ivan Allen College of Liberal Arts are making that point in a big way with their work as part of IndieCade’s Jamming the Curve game design event. They designed two video games and an epidemiological model to power them and provided an explanatory video to help game designers competing in the event, which runs through Oct. 1.  IndieCade is a highly regarded juried festival for independent games. 

Digital Media Master's student Kevin Xu Tang of Atlanta helped design one of the game, called Essential Workers.

"We wanted to show how individual decisions during a pandemic could influence others in a community and vice versa,” Tang said. “Along the way, we also realized that we could use Essential Workers to show how brutally difficult it could be for some people to even survive the pandemic, whether financially or physically.”

To learn more, read the full feature.

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In Dino Store, players try to avoid other customers who may be sick while shopping for birthday supplies. Students working in the Digital Integrative Liberal Arts Center created the games to help raise awareness of ways to reduce the spread of Covid-19.

Contact For More Information

michael.pearson@iac.gatech.edu